# SDK Installation Complete installation and configuration guides for the Airship Cordova plugin. # Install and Set Up the Cordova Plugin > How to install the Airship Cordova plugin.## Requirements - cordova-ios 8.0.0 or higher - cordova-android 15.0.0 or higher - iOS 16+ (Xcode 26+) - Android API 23+ ## Setup Install the plugin using Cordova CLI: ```bash cordova plugin add @ua/cordova-airship ``` For HMS support, you will also need the HMS module: ```bash cordova plugin add @ua/cordova-airship-hms ``` ### iOS Modify the app's config.xml to enable swift support and set the min iOS version: ```xml ``` ## Initialize Airship Before you can access any of the module's API, the Airship module needs to be initialized. This can be accomplished by calling [takeOff](https://www.airship.com/docs/reference/libraries/urbanairship-cordova/latest/interfaces/Airship.html#takeOff) when the device is ready. **Calling takeOff** ```javascript // TakeOff Airship.takeOff({ production: { appKey: "", appSecret: "" }, development: { appKey: "", appSecret: "" }, inProduction: true, site: "us", // use "eu" for EU cloud projects urlAllowList: ["*"], android: { notificationConfig: { icon: "ic_notification", accentColor: "#00ff00" } } }) ``` Takeoff can be called multiple times, but the config passed in `takeOff` won't be applied until the next app init. For a complete list of configuration options, see the [AirshipConfig reference](https://www.airship.com/docs/reference/libraries/urbanairship-cordova/latest/interfaces/AirshipConfig.html). ## Test the integration After completing the setup, verify your integration: 1. **Build and run your app** on your iOS or Android device/simulator/emulator. 2. **Check the console output** for Airship channel creation: - **iOS**: Look for a log message in Xcode console: `Channel ID: ` - **Android**: Look for a log message in logcat: `Airship channel created: ` - The channel ID confirms successful SDK initialization. - For more detailed logging, see [Logging](https://www.airship.com/docs/developer/sdk-integration/cordova/installation/logging/). If you see the channel ID in the console and no errors, your integration is successful. ## Next steps - [Advanced Configuration](https://www.airship.com/docs/developer/sdk-integration/cordova/installation/advanced-configuration/): Configure URL allowlists and other advanced settings - [Push Notifications](https://www.airship.com/docs/developer/sdk-integration/cordova/push-notifications/getting-started/): Configure push notifications - [Deep Links](https://www.airship.com/docs/developer/sdk-integration/cordova/deep-links/): Handle deep links in your app If you don't see a channel ID or encounter errors during initialization, see [Troubleshooting Initialization](https://www.airship.com/docs/developer/sdk-integration/cordova/troubleshooting/initialization/) for common problems and solutions. # Logging > Configure log levels and privacy settings to control how the Airship SDK logs messages. The Airship SDK provides configurable log levels to help you debug issues without overwhelming the console. By default, the log level is set to **Info** for development builds and **Error** for production builds to ensure clean logs in a live environment. ## Log levels The following log levels are available, ordered from most to least verbose. | Log Level | Description | | :-------- | :---------- | | **Verbose** | Reports highly detailed SDK status, which is useful for deep debugging and troubleshooting. | | **Debug** | Reports general SDK status with more detailed information than `Info`. | | **Info** | Reports general SDK status and lifecycle events. | | **Warning** | Used for API deprecations, invalid setup, and other potentially problematic situations that are generally recoverable. | | **Error** | Used for critical errors, exceptions, and other situations that the SDK cannot gracefully handle. | | **None** | Disables all logging. | ## Configuring log levels You can set the log level in the Airship config options that are passed during takeOff. This setting acts as a minimum, and only logs at that level and higher will be logged. ```javascript // Available log levels: verbose, debug, info, warning, none Airship.takeOff({ default: { logLevel: "verbose" }, ... }); ``` ## Log privacy levels For better security in production environments, you can control the visibility of log contents using privacy levels. This is especially useful when you need to debug a release build without exposing sensitive information. ### private (default) This is the default setting, designed to protect data in a production environment. ### public This setting increases log visibility, making it easier to capture detailed information from release builds. To ensure visibility in production builds, `verbose` and `debug` messages are automatically elevated to the `info` log level. ## Setting the privacy level You can set the privacy level in the Airship config options that are passed during takeOff. ```javascript Airship.takeOff({ default: { logLevel: "verbose", ios: { logPrivacyLevel: "public" }, android: { logPrivacyLevel: "public" } }, ... }); ``` # Locale > Configure locale behavior and override the default locale that Airship uses. The Airship SDK is localized in 48 different languages for all strings included within the SDK. The strings within the app will automatically use the device's or app's configured [Locale](https://www.airship.com/docs/reference/glossary/#locale). Airship uses the user's locale for various locale-sensitive tasks, including selecting the language for messages and reporting for analytics. Apps can override the locale so that Airship uses a different locale than the device's current locale for messaging. ## Overriding the locale You can override the locale programmatically at runtime, which takes precedence over the device's locale settings. ```javascript Airship.locale.setLocaleOverride("de") ``` ## Clearing the locale override To remove a locale override and return to using the device's locale: ```javascript Airship.locale.clearLocaleOverride(); ``` ## Getting the current locale To retrieve the locale that Airship is currently using: ```javascript Airship.locale.getCurrentLocale((locale) => { console.log('Current locale: ', locale); }); ``` # Advanced Configuration > Configure advanced settings like URL allowlists and other options for the Airship Cordova plugin. ## URL Allowlist The URL allowlist controls which URLs the Airship SDK is able to act on. Configure the URL allowlist in your `takeOff` config options using the following properties: - `urlAllowListScopeOpenUrl`: Only URLs allowed for this scope can be opened from an action, displayed in landing page, displayed in an HTML in-app message, or displayed as media in an In-App Automation. Defaults to any Airship-originated URLs and YouTube URLs. - `urlAllowListScopeJavaScriptInterface`: These URLs are checked before the Airship JavaScript interface is injected into the webview. Defaults to any Airship-originated URLs. - `urlAllowList`: Both scopes are applied to these URLs. ```javascript Airship.takeOff({ production: { appKey: "", appSecret: "" }, inProduction: true, site: "us", urlAllowList: ["*"], // Accept all URLs // Or configure specific scopes: urlAllowListScopeOpenUrl: ["https://example.com/*", "https://*.youtube.com/*"], urlAllowListScopeJavaScriptInterface: ["https://example.com/*"] }) ``` **Valid URL pattern syntax** ```text := '*' | '://'/ | '://' | ':/' | ':///' := := '*' | '*.' | := ``` To accept any URL within the SDK, set the `urlAllowList` to `["*"]`. For a complete list of configuration options, see the [AirshipConfig reference](https://www.airship.com/docs/reference/libraries/urbanairship-cordova/latest/interfaces/AirshipConfig.html).